using UnityEngine;

public class AttackProperties : MonoBehaviour
{
    [Header("Ѫ��")] [SerializeField] private int _currentHealth;

    [SerializeField] private int _maxHealth;

    [Header("����")] [SerializeField] private int _power;

    [Header("��������")] [SerializeField] private MyItem _currentWeapon;

    [SerializeField] private MyItem[] _weaponArray = new MyItem[4];

    [Header("����״̬")]
    //TODO:ҩˮ��û��Ū
    [SerializeField]
    private string _None;

    [Header("����")] [SerializeField] private int _currentPhysical;

    [SerializeField] private int _maxPhysical;

    public int DamageOut()
    {
        //TODO����������װ�������һ���������˺������
        var a = 10;
        return a;
    }

    public void DamageIn(int damage)
    {
        _currentHealth -= damage;
    }
}